BEST BUY Summer 2009
Medill IMC Graduate Summer Resident
Created a marketing and business development plan utilizing digital media platforms to combat dwindling weekly newspaper circulation
Proposed new ad sales and business development models for manufacturers and advertisers to increase overall BBY revenue
Utilized BBY consumer purchasing data (in-store and online) to determine efficient customer target segmentation and optimal ROI
MARRIOTT VACATION CLUB Fall 2009
IMC 498: Marketing Measurement
Introduce a new MVC product to market by analyzing current customer data and increase strategic marketing effectiveness by creating multi-level dashboards
CISCO SYSTEMS Fall 2009
IMC 498: Entertainment Marketing
Analyze Cisco set-top box (Scientific Atlanta) data in order determine how the company can either enhance current client offerings or create new revenue streams
GENERAL MILLS Spring 2009
IMC 462: Marketing Mix Analysis & Planning
Evaluated online coupon redemption data for BettyCrocker.com, Pillsbury.com and DinnerMadeEasy.com and recommend more effective product and placement strategy moving forward
TELEVISA Spring 2009
MEDM 431: Media & Integrated Marketing
Proposed an integrated marketing strategy for Televisa Deportes Network, the latest television network to be launched by Mexico's largest media corporation
LEARNING CURVE Spring 2009
IMC 498: Digital Marketing
Created a digital multi-platform marketing strategy to introduce a new product to a targeted and sub-segmented parental audience
STARBUCKS Winter 2009
IMC 450: Marketing Finance
Projected a three-year financial strategy based on current 2008-2009 financial statements, annual reports and researched information
Class project was not sponsored by Starbucks
USA TODAY Fall 2008
IMC 452: Integrated Marketing
Created a corporate marketing communications strategy aimed at enhancing current subscriber experience while geared to acquire new paying customers.
Team won the 12-team competition (internal within Medill IMC)
PIXAR Fall 2008
IMC 455: Consumer Insight
Researched consumer behavior surrounding the impact of competitive media outlets (video games, television, other films) on the success of Toy Story 3-D
Class project was not sponsored by Pixar